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PC Gamer 4.1 - Disc 2
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1998-07_-_Disc_4.1_No._2_Imperfect.iso
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mechcmdr
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data
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objects
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object2.pak
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Unnamed File 000620
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Text File
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1998-04-08
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747b
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29 lines
FITini
// This is the Loading Dock data file
[ObjectClass]
l ObjectTypeNum = 18
[ObjectType]
st Name = "LdockNOa2" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 0x7
l Appearance = 0x0200023f
l Duration = -1 // Lasts forever = -1
l MaxDamage = 0 // Number of damage points before BOOM!
l ExplosionObject = 727 // Object Class Number of explosion for Mech
l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
f ExtentRadius = 5 // Extent Radius in Meters
[TreeData]
l BuildingName = 566
b BlocksLineOfFire = t
ul DmgLevel = 33
l SetImpassable = 1
// l XImpasse = 3
// l YImpasse = 4
l LowTemplate = 0x3C000000
l HighTemplate = 0x000C3C3C
FITend